1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
//! Contains `Ui`, which contains application global state and is accessible to every event handler.

use std::collections::{HashSet, HashMap, VecDeque};
use std::any::{Any, TypeId};
use std::rc::Rc;
use std::cell::RefCell;

use cassowary::Constraint;
use cassowary::strength::*;

use glutin;

use window::Window;
use app::App;
use widget::Widget;
use layout::{LimnSolver, LayoutChanged, LayoutVars, ExactFrame};
use layout::constraint::*;
use geometry::{Point, Rect, Size};
use resources::WidgetId;
use event::{Target, EventArgs};
use render::WebRenderContext;

/// If true, the constraint that matches the root layout size to the window size
/// is required. This can be useful for debugging but can result in panics from resizing the window.
const WINDOW_CONSTRAINT_REQUIRED: bool = false;

/// The core of a limn application, holds the root of the widget tree and other application global state.
/// `Ui` is accessible to every event handler, so features helper methods that can be accessed at any time.
pub struct Ui {
    pub(crate) root: Widget,
    widget_map: HashMap<WidgetId, Widget>,
    pub(crate) solver: LimnSolver,
    pub(crate) render: WebRenderContext,
    needs_redraw: bool,
    should_close: bool,
    debug_draw_bounds: bool,
    pub window: Rc<RefCell<Window>>,
    window_constraints: Vec<Constraint>,
}

impl Ui {
    pub(super) fn new(mut window: Window, events_loop: &glutin::EventsLoop) -> Self {
        let mut root = Widget::new("window");
        root.layout().set_container(ExactFrame);
        root.layout().add(top_left(Point::zero()));
        // x will crash if window size set to (0, 0)
        root.layout().add(min_size(Size::new(1.0, 1.0)));
        let render = WebRenderContext::new(&mut window, events_loop);
        Ui {
            widget_map: HashMap::new(),
            root: root.into(),
            solver: LimnSolver::new(),
            render: render,
            needs_redraw: true,
            should_close: false,
            debug_draw_bounds: false,
            window: Rc::new(RefCell::new(window)),
            window_constraints: Vec::new(),
        }
    }

    pub fn get_widget(&self, widget_id: WidgetId) -> Option<Widget> {
        self.widget_map.get(&widget_id).cloned()
    }

    pub fn get_root(&self) -> Widget {
        self.root.clone()
    }

    pub fn event<T: 'static>(&self, data: T) {
        self.get_root().event(data);
    }

    pub fn close(&mut self) {
        self.should_close = true;
    }

    pub(super) fn should_close(&self) -> bool {
        self.should_close
    }

    pub(super) fn resize_window_to_fit(&mut self) {
        let window_dims = self.root.bounds().size;
        self.window.borrow_mut().resize(window_dims.width as u32, window_dims.height as u32);
    }

    pub(super) fn window_resized(&mut self, window_dims: Size) {
        let window_size = self.window.borrow_mut().size_px();
        self.render.window_resized(window_size);
        let mut root = self.get_root();

        if WINDOW_CONSTRAINT_REQUIRED {
            let window_constraints = root.layout().create_constraint(size(window_dims));
            {
                let window_constraints = window_constraints.clone();
                let mut layout = root.layout();
                for constraint in self.window_constraints.drain(..) {
                    layout.remove_constraint(constraint);
                }
                layout.add(window_constraints);
            }
            self.window_constraints = window_constraints;
        } else {
            let mut layout = root.layout();
            layout.edit_right().set(window_dims.width).strength(REQUIRED - 1.0);
            layout.edit_bottom().set(window_dims.height).strength(REQUIRED - 1.0);
        }
        self.needs_redraw = true;
    }

    pub fn check_layout_changes(&mut self) {

        let changes = self.solver.fetch_changes();
        debug!("layout has {} changes", changes.len());
        if !changes.is_empty() {
            self.event(LayoutChanged(changes));
        }
    }

    pub fn redraw(&mut self) {
        self.needs_redraw = true;
    }

    pub fn needs_redraw(&self) -> bool {
        self.needs_redraw
    }

    pub(super) fn draw_if_needed(&mut self) {
        if self.needs_redraw {
            self.draw();
            self.needs_redraw = false;
        }
    }

    fn draw(&mut self) {
        let window_size = self.window.borrow_mut().size_dp();
        let (builder, resources) = {
            let mut renderer = self.render.render_builder(window_size);
            let crop_to = Rect::new(Point::zero(), Size::new(::std::f32::MAX, ::std::f32::MAX));
            self.root.draw(crop_to, &mut renderer, self.debug_draw_bounds);
            (renderer.builder, renderer.resources)
        };
        self.render.set_display_list(builder, resources, window_size);
        self.render.generate_frame();
    }

    // Call after drawing
    pub(super) fn update(&mut self) {
        self.render.update(self.window.borrow_mut().size_px());
        let window = self.window.borrow_mut();
        window.swap_buffers();
    }

    pub fn widgets_bfs(&self) -> WidgetsBfs {
        WidgetsBfs::new(self.get_root())
    }

    pub fn widgets_under_cursor(&mut self, point: Point) -> WidgetsUnderCursor {
        WidgetsUnderCursor::new(point, self.get_root())
    }

    /// Find the first widget under the cursor, ie. the last to be drawn that is under the cursor
    pub fn widget_under_cursor(&mut self, point: Point) -> Option<Widget> {
        self.widgets_under_cursor(point).next()
    }

    fn handle_widget_event(&mut self, widget_ref: Widget, type_id: TypeId, data: &Any) -> bool {
        let handled = widget_ref.trigger_event(self, type_id, data);
        if widget_ref.has_updated() {
            self.needs_redraw = true;
            widget_ref.set_updated(false);
        }
        handled
    }

    pub(super) fn handle_event(&mut self, address: Target, type_id: TypeId, data: &Any) {
        match address {
            Target::Root => {
                let root = self.get_root();
                self.handle_widget_event(root, type_id, data);
            }
            Target::Widget(widget_ref) => {
                self.handle_widget_event(widget_ref, type_id, data);
            }
            Target::SubTree(widget_ref) => {
                self.handle_event_subtree(widget_ref, type_id, data);
            }
            Target::BubbleUp(widget_ref) => {
                let mut maybe_widget_ref = Some(widget_ref);
                while let Some(widget_ref) = maybe_widget_ref {
                    if self.handle_widget_event(widget_ref.clone(), type_id, data) {
                        break;
                    }
                    maybe_widget_ref = widget_ref.parent();
                }
            }
        }
    }

    fn handle_event_subtree(&mut self, widget_ref: Widget, type_id: TypeId, data: &Any) {
        self.handle_widget_event(widget_ref.clone(), type_id, data);
        let children = &widget_ref.children();
        for child in children {
            self.handle_event_subtree(child.clone(), type_id, data);
        }
    }

    pub fn set_debug_draw_bounds(&mut self, debug_draw_bounds: bool) {
        self.debug_draw_bounds = debug_draw_bounds;
        self.redraw();
    }

    pub fn debug_widget_positions(&self) {
        println!("WIDGET POSITIONS");
        for widget_ref in self.widgets_bfs() {
            let bounds = widget_ref.bounds();
            let name = widget_ref.name();
            println!("{:?} {:?}", name, bounds);
        }
    }

    pub fn print_widgets(&self) {
        for widget_ref in self.widgets_bfs() {
            let draw_state = &widget_ref.widget().draw_state;
            println!("{:?}", draw_state);
        }
    }
}

#[derive(Clone)]
pub struct RegisterWidget(pub Widget);
#[derive(Clone)]
pub struct RemoveWidget(pub Widget);

impl App {
    pub fn add_ui_handlers(&mut self) {
        self.add_handler(|event: &RegisterWidget, args: EventArgs| {
            let event = event.clone();
            let RegisterWidget(widget_ref) = event;
            args.ui.widget_map.insert(widget_ref.id(), widget_ref.clone());
        });
        self.add_handler(|event: &RemoveWidget, args: EventArgs| {
            let event = event.clone();
            let RemoveWidget(widget_ref) = event;
            args.ui.solver.remove_layout(widget_ref.id().0);
            args.ui.check_layout_changes();
            args.ui.widget_map.remove(&widget_ref.id());
        });
    }
}

#[derive(Debug, Copy, Clone)]
pub struct WidgetAttachedEvent;
#[derive(Debug, Copy, Clone)]
pub struct WidgetDetachedEvent;
#[derive(Debug, Copy, Clone)]
pub struct ChildAttachedEvent(pub WidgetId, pub LayoutVars);

pub enum ChildrenUpdatedEvent {
    Added(Widget),
    Removed(Widget),
}


pub struct WidgetsUnderCursor {
    point: Point,
    dfs: WidgetsDfsPostReverse,
}
impl WidgetsUnderCursor {
    fn new(point: Point, root: Widget) -> Self {
        WidgetsUnderCursor {
            point: point,
            dfs: WidgetsDfsPostReverse::new(root),
        }
    }
}

impl Iterator for WidgetsUnderCursor {
    type Item = Widget;
    fn next(&mut self) -> Option<Widget> {
        for widget_ref in self.dfs.by_ref() {
            if widget_ref.is_under_cursor(self.point) {
                return Some(widget_ref.clone());
            }
        }
        None
    }
}

// Iterates in reverse of draw order, that is, depth first post order,
// with siblings in reverse of insertion order
struct WidgetsDfsPostReverse {
    stack: Vec<Widget>,
    discovered: HashSet<Widget>,
    finished: HashSet<Widget>,
}

impl WidgetsDfsPostReverse {
    fn new(root: Widget) -> Self {
        WidgetsDfsPostReverse {
            stack: vec![root],
            discovered: HashSet::new(),
            finished: HashSet::new(),
        }
    }
}

impl Iterator for WidgetsDfsPostReverse {
    type Item = Widget;
    fn next(&mut self) -> Option<Widget> {
        while let Some(widget_ref) = self.stack.last().cloned() {
            if self.discovered.insert(widget_ref.clone()) {
                for child in &widget_ref.children() {
                    self.stack.push(child.clone());
                }
            } else {
                self.stack.pop();
                if self.finished.insert(widget_ref.clone()) {
                    return Some(widget_ref.clone());
                }
            }
        }
        None
    }
}

pub struct WidgetsBfs {
    queue: VecDeque<Widget>,
}

impl WidgetsBfs {
    fn new(root: Widget) -> Self {
        let mut queue = VecDeque::new();
        queue.push_front(root);
        WidgetsBfs { queue: queue }
    }
}

impl Iterator for WidgetsBfs {
    type Item = Widget;
    fn next(&mut self) -> Option<Widget> {
        if let Some(widget_ref) = self.queue.pop_front() {
            for child in &widget_ref.children() {
                self.queue.push_back(child.clone());
            }
            Some(widget_ref)
        } else {
            None
        }
    }
}